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I'm keeping this page because of google, that's it.
Refresh for more images of examples of my work (or my contributions with others) or visit the projects to the left.The artificial intelligence (AI) components of computer games combined with the graphical impact of reality-style design often appear to be very complex, possibly having attributes beyond the state of the art in computer generated environments. In this online collection I note and record, and in some instances display the similarities and differences between AI and reality level design for computer games and it's affects in the psychological and marketing environment. I contrast the goals of design and AI, their performance requirements, and the underlying resources available for developing and fielding the combination, with an eye to how they impact the complexity of human behaviors. My conclusion is that the tools are currently far ahead of game designers, but that this may change soon as more start to gain experience within the effects and abilities of the modern computing environment. I also argue that computer games have advantages for doing certain types of research on complex, human-level behavior.