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Q3map2Build
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Layout and Setup


Q3map2build shot

The first thing that needs to be done is unzipping the following files into (preferably) the same directory as the compiler off of the Quake III Arena root installation. (ex: d:\quake3\Radiant).

  • q3map2build.exe (application file)
  • q3map2build.bdf (Build Definition File, ascii file easily edited)
  • ListenServer.exe (Listen Server File)

After unzipping the files, start it up. It will by default scan all fs_game directories for maps. This would include any mod that has a "maps" directory, but if you are just starting out it will probably see only the baseq3 directory maps. This built-in feature is especially useful if you map with fs_game within Radiant for your modification, as most of the shaders, pk3's, and entities have been updated by the modification authors.

To pick the directories that are needed, just browse for the executables (hit the box with the two dots on it). This is just my example, yours will most likely be different. Make sure you save your choices after making them, don't just hit the X.


Make sure you specify the executables

After this, you may wish to configure how, and if, quake3.exe is launched after a successful compile. This is optional, and only needed if "Play after build" is selected on the main screen. Some of these options probably won't all work for you as they are a mix of WFA and TrueCombat mods, but if your mod has it's own debugging command line options ("latched") then you can just change it in the .bdf file. If you are wondering what most of these do, the dedicated is for finding items in solids or just looking at server console print. You could even turn this into a dedicated server launching application if you wanted to.

Debug doors are for drawing the triggers that are formed around doors, debug items is for the Bounding Box for item pickups (stock q3 uses origin comparisons). There's some others, but these are the ones that must be set before entity snapshot. r_mode is the screen size, Fullscreen mode is self explanatory. There are also some tool tips that will pop up explaining these in the application itself.


Completely and 100% configurable

Here's a little tip: you can just select NONE on your map compile settings for all 4 switches and use this to launch the game with your map loaded.