| -Server Variables |
| sv_hostname |
|
This will be what people
see in their game browser |
| net_ip |
|
This is the IP address
that the network socket is bound to |
| net_port |
|
This is the 'listen'
network socket that clients will use for initial connection |
| sv_maxclients |
|
This is how many people
without a special password will be able to play |
| sv_privateclients |
|
This is how many people
with a special password will be able to play; the game reserves
this many slots for them |
| sv_privatepassword |
|
This is the password for
the people (sv_privateclients) who will be able to join the
reserved spots set above |
| sv_maxrate |
|
This limits the maximum
bandwidth that the players use while playing |
| sv_minrate |
|
This limits the minimum
bandwidth that the players use while playing (not
implemented yet) |
| sv_pure |
|
This locks the server from
clients who don't have matching files that the server has at
'server initialization' or 'launch' |
| sv_allowdownload |
|
Should clients be able to
download files? If you are running private, beta, or test maps
this may cause implications. |
| sv_zombietime |
|
This variable determines
how long the server will keep the connection alive while not
receiving any response from the client.
-NOTE-
If you run a busy server and wish to
always keep slots open no matter what, keep this as the default. If
you wish to have clients be able to reconnect within a period of
time, specify it here. |
| -Game
Variables (g_) |
| g_wf_warmup |
|
Time, in seconds, that the
players are unable to leave Team Rooms, pick up the flag, or use
teleporters right after map change. Slow connecting clients take a
little longer to join back in then faster clients. |
| g_inactivity |
|
This is how long, in
seconds, that a player will remain on the server while not issuing
any commands (move, fire, etc.) |
| g_needpass |
|
Set this to 'Yes' if you
wish to protect the server from public use |
| g_password |
|
Set the password here for
PRIVATE server usage. If specified, g_needpass will default to 1
automatically by quake no matter what g_needpass is. Leave it
blank if this is a public server. |
| g_log |
|
This is the name for the
server log |
| g_teamAutoJoin |
|
This will force a player
to join a team without the menue as soon as they connect. Disable
it. It'll confuse people. |
| g_logSync |
|
This either writes the
server log line by line or in chunks |
| g_redteam |
|
This will show which team
is red on the player's scoreboard. |
| g_blueteam |
|
This will show which team
is blue on the player's scoreboard.
Need space after blue's teamname for positioning. |
| g_forceteambalance |
|
This is the number of
off-balance players that are allowed before the server screams 'X
Team has too many players' |
| g_forcerespawn |
|
Amount in seconds that a
player may remain 'dead' before respawning. |
| g_motd |
|
Message Of The Day that is
displayed while map is loading |
| -Additional
Com Variables |
| logfile |
|
This will dump the console
to a logfile, called qconsole.log for either debugging purposes or
if you are just in need of more information |
| capturelimit |
|
how many times a team can
capture the flag for the match to be considered done |
| rconpassword |
|
This is the password for
remote control of the server. Enter a blank for no rcon. |
| fraglimit |
|
The total amount of frags
an individual player can reach before the match is considered
done; Zero for infinite |
| overtimelimit |
|
This is similar to the
timelimit, but for when the regular time limit has been reached
and the score is tied |
| randomteams |
|
This variable will 'kick'
all players to spectator at map change. Useful for typical pub
usage to stop the constant ganging up of players on the winning
team, and adds a little spice into things. |
| timelimit |
|
How long a map may be
played before the match is considered done |
| com_zoneMegs |
|
How much physical memory
for the quake3 application to reserve for miscelaneous operation |
| com_hunkMegs |
|
How much physical memory
for the quake3 application to reserve for game operation |
| g_inifile |
|
This is the default ini
file for the maplist, ref, and other server-specific information |
-Server
Information Variables
This information is displayed in browsers such
as Gamespy and Pingtool, and are all optional. |
| icq |
|
ICQ of an admin in case
of trouble |
| Email |
|
Email contact
information. RECOMMENDED! |
| Website |
|
Website of server or
maps |
| Location |
|
Locale of server, for
those that may wish a server in the same area |
| Admin |
|
The name of the
administrator |
| OS |
|
Operating System
specifics |
| Connection |
|
The Internet Connection
Speed/Type |
| Specs |
|
Hardware specs |