// MAX flare 0 - 19

sun_pitch		50
sun_yaw		145	
sun_scaleup 	0.74
flare_fade 		0.65

// SUN
flare0 {
	shader flare1_sun
	offset 0
	radius 0
	negate 0
}

flare1 {
	shader WhiteRing
	offset 0.3
	radius 0.7
	negate 0
}

flare2 {
	shader BlueDisc
	offset 0.52
	radius 0.45
	negate 0
}
flare3 {
	shader BlueDisc
	offset 0.59
	radius 0.78
	negate 0
}
flare4 {
	shader BlueDiscWeak
	offset 1
	radius 1.5
	negate 0
}
flare5 {
	shader BrownDisc
	offset 4
	radius 0.55
	negate 0
}
flare6 {
	shader WhiteGradient
	offset 10
	radius 0.2
	negate 0
}

// these are drawn closer to the player so they are negated directions

flare7 {
	shader WhiteGradient
	offset 7
	radius 0.27
	negate 1
}

flare8 {
	shader BrownDisc
	offset 3.6
	radius 0.5
	negate 1
}
flare9 {
	shader BrownDisc
	offset 4
	radius 1.1
	negate 1
}
flare10 {
	shader BrownRing
	offset 3.49
	radius 1.9
	negate 1
}
flare11 {
	shader BlueDisc
	offset 2.7
	radius 0.8
	negate 1
}
flare12 {
	shader BlueGradient
	offset 2.6
	radius 0.43
	negate 1
}
flare13 {
	shader GreenRing
	offset 2.1
	radius 1.8
	negate 1
}
flare14 {
	shader RainBow
	offset 1.9
	radius 2.9
	negate 1
}