VectorCopy (ent->mins, body->mins);
	VectorCopy (ent->maxs, body->maxs);
	VectorCopy (ent->absmin, body->absmin);
	VectorCopy (ent->absmax, body->absmax);
	VectorCopy (ent->size, body->size);
	body->solid = ent->solid;
	body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
	body->svflags = SVF_CORPSE;
	body->owner = ent->owner;
	body->movetype = ent->movetype;


	if (body->s.effects & (EF_FLAG1 | EF_FLAG2))
	{
		body->s.effects = 0;
		body->s.renderfx = 0;
	}

	//jal splitmodels v3 (deadbody fix)
	body->s.renderfx |= RF_DEADBODY;