weird brush in map, looks fine.
// brush 884
{
( 2092 65535 65535 ) ( 2092 -65535 65535 ) ( 2092 65535 -65535 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 2104 -65535 65535 ) ( 2104 65535 65535 ) ( 2104 65535 -65535 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( -65535 464 65535 ) ( 65535 464 65535 ) ( -65535 464 -65535 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 65535 504 65535 ) ( -65535 504 65535 ) ( -65535 504 -65535 ) common/caulk 0 0 0 1.000000 1.000000 134217728 0 0
( 65535 -65535 116 ) ( 65535 65535 116 ) ( -65535 -65535 116 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 65535 65535 120 ) ( 65535 -65535 120 ) ( -65535 -65535 120 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
}
 
Same brush after vertex editing and 'snapping' points back and forth.
// brush 884
{
( 2092 464 120 ) ( 2092 464 116 ) ( 2092 504 116 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 2104 464 116 ) ( 2104 464 120 ) ( 2104 504 120 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 2104 464 116 ) ( 2092 464 116 ) ( 2092 464 120 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 2092 504 120 ) ( 2092 504 116 ) ( 2104 504 116 ) common/caulk 0 0 0 1.000000 1.000000 134217728 0 0
( 2092 504 116 ) ( 2092 464 116 ) ( 2104 464 116 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
( 2104 504 120 ) ( 2104 464 120 ) ( 2092 464 120 ) tc_metals/clang_rust-tin 0 0 0 0.500000 0.500000 134217728 0 0
}