[09:46] <+LordSquar> where i need to put _celshader in worldspawn ?
[10:02] <+jetscreamer> ink shader for maps
[10:02] <+jetscreamer> to use, add "cel" to shaderlist.txt
[10:02] <+jetscreamer> add a "_celshader" key to worldspawn entity with a value of "cel/ink"
[10:02] <+jetscreamer>
[10:02] <+jetscreamer> textures/cel/ink
[10:02] <+jetscreamer> {
[10:02] <+jetscreamer> qer_editorimage gfx/colors/black.tga
[10:02] <+jetscreamer>
[10:02] <+jetscreamer> q3map_notjunc
[10:02] <+jetscreamer> q3map_nonplanar
[10:03] <+jetscreamer> q3map_bounce 0.0
[10:03] <+jetscreamer> q3map_shadeangle 120
[10:03] <+jetscreamer> q3map_texturesize 1 1
[10:03] <+jetscreamer> q3map_invert
[10:03] <+jetscreamer> q3map_offset -2.0
[10:04] <+jetscreamer>
[10:04] <+jetscreamer> surfaceparm nolightmap
[10:04] <+jetscreamer> surfaceparm trans
[10:04] <+jetscreamer> surfaceparm nonsolid
[10:04] <+jetscreamer> surfaceparm nomarks
[10:05] <+jetscreamer>
[10:05] <+jetscreamer>
[10:05] <+jetscreamer> {
[10:05] <+jetscreamer> map gfx/colors/black.tga
[10:05] <+jetscreamer> rgbGen identity
[10:06] <+jetscreamer> }
[10:06] <+jetscreamer> }
[10:06] <+jetscreamer>
[10:06] <+jetscreamer>