/* get the content/compile flags for every side in the brush */
	for( i = 1; i < b->numsides; i++, s++ )
	{
		s = &b->sides[ i ];
		if( s->shaderInfo == NULL )
			continue;
		if( s->contentFlags != contentFlags || s->compileFlags != compileFlags )
			mixed = qtrue;
	}
	
	/* ydnar: getting rid of this stupid warning */
	//%	if( mixed )
	//%		Sys_FPrintf( SYS_VRB,"Entity %i, Brush %i: mixed face contentFlags\n", b->entitynum, b->brushnum );

	/* check for detail & structural */
	if( (compileFlags & C_DETAIL) && (compileFlags & C_STRUCTURAL) )
	{
		xml_Select( "Mixed detail and structural (defaulting to structural)", mapEnt->mapEntityNum, entitySourceBrushes, qfalse );
		compileFlags &= ~C_DETAIL;
	}