// /=---------------------------------------------------------------=[ E n g i n e e r . c f g ]
// | Info: contains message settings for the Engineer class (w0000000p =).

set affirmative "radio/engineer/s_affirm.wav"
set negative "radio/engineer/s_neg.wav"

set bankA-message1-sound "radio/engineer/d_ramp.wav"
set bankA-message2-sound "radio/engineer/d_courtyard.wav"
set bankA-message3-sound "radio/engineer/d_water.wav"
set bankA-message4-sound "radio/engineer/d_balcony.wav"
set bankA-message5-sound "radio/engineer/d_main.wav"
set bankA-message6-sound "radio/engineer/d_elevator.wav"
set bankA-message7-sound "radio/engineer/d_need.wav"
set bankA-message8-sound "radio/engineer/d_danger.wav"
set bankA-message9-sound "radio/engineer/d_secured.wav"
set bankA-message0-sound "radio/engineer/d_on.wav"

set bankA-message1-text "Enemy spotted at ramp!"
set bankA-message2-text "Enemy presence in courtyard!"
set bankA-message3-text "Enemy entering through water access!"
set bankA-message4-text "Enemy entering through balcony!"
set bankA-message5-text "Intruders storming the main entrance!"
set bankA-message6-text "Enemies coming down elevator!"
set bankA-message7-text "More defence is needed."
set bankA-message8-text "F L A G  I N  D A N G E R ! !"
set bankA-message9-text "Flag room is secured."
set bankA-message0-text "Engineer on defence at %l."

set bankB-message1-sound "radio/engineer/o_flag.wav"
set bankB-message2-sound "radio/engineer/o_net.wav"
set bankB-message3-sound "radio/engineer/o_escort.wav"
set bankB-message4-sound "radio/engineer/o_sniper.wav"
set bankB-message5-sound "radio/engineer/o_strike.wav"
set bankB-message6-sound "radio/engineer/d_spy.wav"
set bankB-message7-sound "radio/engineer/s_engineer.wav"
set bankB-message8-sound "radio/engineer/o_attack.wav"
set bankB-message9-sound "radio/engineer/s_patrol.wav"
set bankB-message0-sound "radio/engineer/o_on.wav"

set bankB-message1-text "Enemy flag unprotected!"
set bankB-message2-text "Enemy defense network down!"
set bankB-message3-text "Have flag, require escort %l!"
set bankB-message4-text "Damn snipers! Eradicate them!"
set bankB-message5-text "Launching offensive strike!"
set bankB-message6-text "Enemy Spy spotted in base %l!" 
set bankB-message7-text "Engineer reporting %l with %h."
set bankB-message8-text "Attack Now!"
set bankB-message9-text "Engineer on patrol %l."
set bankB-message0-text "Engineer on offence %l."

// |=---------------------------------------------=( I n i t i a l   S t a t u s   R e p o r t )

wfteamplay $bankB-message7-sound
say_team $bankB-message7-text

// \=-----------------------------------------------------------------=[ E n d   O f   F i l e ]