fire_lead ( self, start, aimdir, axis, damage, kick, hspread * 1.5, vspread * 1.5, &seed, MOD_MBPC );

 

void fire_lead (edict_t *self, vec3_t start, vec3_t aimdir, vec3_t axis[3], int damage, int kick, int hspread, int vspread, int *seed, int mod)