sun_scaleup 	0.75 
flare_fade 		.8 

// SUN
flare0 {
	shader flare1_sun3
	offset 0				// not used on the sun
	radius .1
	color  1.0 1.0 1.0 1.0
	negate 0				// not used on the sun
}
flare1 {
	shader WhiteRing
	offset 0.3
	radius 0.35
	color  1.0 1.0 1.0 1.0
	negate 0
}
flare2 {
	shader BlueDisc
	offset 0.52
	radius 0.275
	color  1.0 1.0 1.0 1.0
	negate 0
}
flare3 {
	shader BlueDisc
	offset 0.59
	radius 0.39
	color  1.0 1.0 1.0 1.0
	negate 0
}
flare4 {
	shader BlueDiscWeak
	offset 1
	radius .75
	color  1.0 1.0 1.0 1.0
	negate 0
}
flare5 {
	shader BrownDisc
	offset 4
	radius 0.225
	color  1.0 1.0 1.0 1.0
	negate 0
}
flare6 {
	shader WhiteGradient
	offset 10
	radius 0.1
	color  1.0 1.0 1.0 1.0
	negate 0
}

backwards

flare7 {
	shader WhiteGradient
	offset 7
	radius 0.135
	color  1.0 1.0 1.0 1.0
	negate 1
}

flare8 {
	shader BrownDisc
	offset 3.6
	radius 0.25
	color  1.0 1.0 1.0 1.0
	negate 1
}
flare9 {
	shader BrownDisc
	offset 4
	radius .5
	color  1.0 1.0 1.0 1.0
	negate 1
}
flare10 {
	shader BrownRing
	offset 3.49
	radius .75
	color  1.0 1.0 1.0 1.0
	negate 1
}
flare11 {
	shader BlueDisc
	offset 2.7
	radius 0.4
	color  1.0 1.0 1.0 1.0
	negate 1
}
flare12 {
	shader BlueGradient
	offset 2.6
	radius 0.225
	color  1.0 1.0 1.0 1.0
	negate 1
}
flare13 {
	shader GreenRing
	offset 2.1
	radius .7
	color  1.0 1.0 1.0 1.0
	negate 1
}
flare14 {
	shader RainBow
	offset 1.9
	radius 1.0
	color  1.0 1.0 1.0 1.0
	negate 1
}