func_flagevents 
This entity is used to trigger other entities based on flag-related events.
-------- KEYS --------
None
-------- SPAWNFLAGS --------
BlueFlagTaken : Triggers ONCE when the blue flag is taken.
BlueFlagDrop : Triggers ONCE when the blue flag is dropped.
BlueFlagCap : Triggers ONCE when the blue flag is captured.
BlueFlagRet : Triggers ONCE when the blue flag is returned.
RedFlagTaken : Triggers ONCE when the red flag is taken.
RedFlagDrop : Triggers ONCE when the red flag is dropped.
RedFlagCap : Triggers ONCE when the red flag is captured.
RedFlagRet : Triggers ONCE when the red flag is returned.
-------- KEYS --------
gametype: gametypes may be ctf, commandpoint, oneflag. these entities will only spawn in these gametypes if it's specified. WFA is considered Q3A CTF.

func_gameevents 
This entity is used to trigger other entities based on ingame events.
-------- KEYS --------
None
-------- SPAWNFLAGS --------
WarmUpEnded : Triggers ONCE when the Warmup ends.
OverTimeStart : Triggers ONCE when OverTime starts.
RedTeamLeads : Triggers ONCE when the red team takes the lead.
BlueTeamLeads : Triggers ONCE when the blue team takes the lead.
TeamsAreTired: Triggers ONCE when teams are tied.
-------- KEYS --------
gametype: gametypes may be ctf, commandpoint, oneflag. these entities will only spawn in these gametypes if it's specified. WFA is considered Q3A CTF.

func_domevents
This entity is used to trigger other entities based on the status of the Domination Points.
-------- KEYS --------
None
-------- SPAWNFLAGS --------
DOMPOINT1RED : Triggers ONCE when Domination Point 1 becomes RED.
DOMPOINT1BLUE : Triggers ONCE when Domination Point 1 becomes BLUE.
DOMPOINT2RED : Triggers ONCE when Domination Point 2 becomes RED.
DOMPOINT2BLUE : Triggers ONCE when Domination Point 2 becomes BLUE.
DOMPOINT3RED : Triggers ONCE when Domination Point 3 becomes RED.
DOMPOINT3BLUE : Triggers ONCE when Domination Point 3 becomes BLUE.
-------- KEYS --------
gametype: gametypes may be ctf, commandpoint, oneflag. these entities will only spawn in these gametypes if it's specified. WFA is considered Q3A CTF.