textures/shadow_temple/floor1b
{
	qer_editorimage textures/shadow_temple/floor1.tga
	surfaceparm metalsteps
	q3map_lightmapsize 256 1024
	q3map_lightmapsamplesize 48
	q3map_lightmapgamma 3
	{
		map textures/shadow_temple/floor1.tga
	}
	{
		
		map $lightmap
		blendfunc gl_dst_color gl_zero
		tcGen lightmap
	}
}