//=============================================================================
/*QUAKED lightJunior (0.8 0.9 0.8) (-8 -8 -8) (8 8 8) nonlinear angle negative_spot negative_point
Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps
"light" overrides the default 300 intensity.
Nonlinear checkbox gives inverse square falloff instead of linear 
Lights pointed at a target will be spotlights.
"radius" overrides the default 64 unit radius of a spotlight at the target point.
*/