Started logging to D:/quake3/GtkRadiant-1.3.5-spog/radiant.log
Today is: Wed Apr 23 13:22:57 2003
This is GtkRadiant '1.3.5-spog' compiled Apr 23 2003
Custom SPoG experimental build
built on wjoseph-2k
Wrote XML property file 'D:/quake3/GtkRadiant-1.3.5-spog/global.pref'
Running in network mode, prefs path set to 'D:/quake3/GtkRadiant-1.3.5-spog/'
game name            : 'Quake III Arena / Quake III: Team Arena and modifications'
game file            : 'q3.game'
game path            : 'd:/quake3/GTKradiant-1.3.5-spog/'
base game            : 'baseq3'
engine path          : 'd:/quake3/'
engine               : 'quake3.exe'
shaderlist           : 'scripts/shaderlist.txt'
caulk shader: 'textures/common/caulk'
default texture scale: 0.5
single eclass load   : No
patches supported    : Yes
Reloading global prefs from file
Opened XML property file: 'D:/quake3/GtkRadiant-1.3.5-spog/global.pref'
Opened XML property file: 'D:/quake3/GtkRadiant-1.3.5-spog/q3.game/local.pref'
texture compression is not supported by your current graphic card/drivers
Attemping to load RC file D:\quake3\GtkRadiant-1.3.5-spog\radiantgtkrc
Loading GL library: opengl32.dll ...Done.
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Loading map from D:/quake3/tc_dev/maps/tc_harbour2.map
ASSERTION FAILURE: path not found below current filesystem root
root: 'd:/quake3/baseq3/', filename: 'D:/quake3/tc_dev/maps/tc_harbour2.map'
Open file d:/quake3/baseq3/D:/quake3/tc_dev/maps/tc_harbour2.map for read...failure
map load timer:  0.08 second(s) elapsed
No worldspawn in map.
ASSERTION FAILURE: path not found below current filesystem root
root: 'd:/quake3/baseq3/', filename: 'D:/quake3/tc_dev/maps/tc_harbour2.map'
Map_New