textures/shadow_sanctuary/mirrorfloor
{
        qer_editorimage textures/shadow_sanctuary/marble22c_floor.tga
	portal
	{
		map textures/common/mirror1.tga
		blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
		depthWrite
	}
        {
               map textures/shadow_sanctuary/marble22c_floor.tga
	       blendFunc blend
               rgbGen identity
        }
        {
		map $lightmap
                blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}

}