D:\cygwin\wf_fusion_src_r8\CVSROOT\WeaponsFactory\wf_mods.h

/*
==============================================================================
The Weapons Factory - 
  
Modified code by Keith Pase

Copyright (C) 1997-2003 Weapons Factory Software

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.



  wf_mods.h -- Means Of Death (MOD)
  

==============================================================================
*/

#define MOD_UNKNOWN                 0
#define MOD_BLASTER                 1
#define MOD_SHOTGUN                 2
#define MOD_SSHOTGUN                3
#define MOD_MACHINEGUN              4
#define MOD_CHAINGUN                5
#define MOD_GRENADE                 6
#define MOD_G_SPLASH                7
#define MOD_ROCKET                  8
#define MOD_R_SPLASH                9
#define MOD_HYPERBLASTER            10
#define MOD_RAILGUN                 11
#define MOD_BFG_LASER               12
#define MOD_BFG_BLAST               13
#define MOD_BFG_EFFECT              14
#define MOD_HANDGRENADE             15
#define MOD_HG_SPLASH               16
#define MOD_WATER                   17
#define MOD_SLIME                   18
#define MOD_LAVA                    19
#define MOD_CRUSH                   20
#define MOD_TELEFRAG                21
#define MOD_FALLING                 22
#define MOD_SUICIDE                 23
#define MOD_HELD_GRENADE            24
#define MOD_EXPLOSIVE               25
#define MOD_BARREL                  26
#define MOD_BOMB                    27
#define MOD_EXIT                    28
#define MOD_SPLASH                  29
#define MOD_TARGET_LASER            30
#define MOD_TRIGGER_HURT            31
#define MOD_HIT                     32
#define MOD_TARGET_BLASTER          33
#define MOD_GRAPPLE                 34
#define MOD_WF_LASERBALL            35
#define MOD_WF_GOODYEAR             36
#define MOD_WF_PROXIMITY            37
#define MOD_WF_CLUSTER              38
#define MOD_WF_PIPEBOMB             39
#define MOD_WF_EARTHQUAKE           40
#define MOD_REVERSE_TELEFRAG        41
#define MOD_WF_TURRET               42
#define MOD_WF_FLAME                43
#define MOD_NAG                     44
#define MOD_MBPC                    45
#define MOD_SHRAPNEL                46
#define MOD_CLUSTERROCKET           47
#define MOD_PLASMABOMB              48
#define MOD_DISEASE                 49
#define MOD_SNIPERRIFLE             50
#define MOD_NAIL                    51
#define MOD_SHC                     52
#define MOD_NEEDLER                 53
#define MOD_CONCUSSION              54
#define MOD_ARMORDART               55
#define MOD_INFECTEDDART            56
#define MOD_NAPALMROCKET            57
#define MOD_LIGHTNING               58
#define MOD_TELSA                   59
#define MOD_MAGNOTRON               60
#define MOD_SHOCK                   61
#define MOD_PELLET                  62
#define MOD_FLAREGUN                64
#define MOD_TRANQUILIZER            65
#define MOD_BOLTEDBLASTER           66
#define MOD_SENTRY                  67
#define MOD_LRPROJECTILE            68
#define MOD_FLARE                   69
#define MOD_KAMIKAZE                70
#define MOD_DEPOT                   71
#define MOD_SENTRYKILLER            72
#define MOD_MEGACHAINGUN            73
#define MOD_HOMINGROCKET            74
#define MOD_TRANQUILIZERDART        75
#define MOD_SNIPERRIFLE_LEG         76
#define MOD_SNIPERRIFLE_HEAD        77
#define MOD_SENTRY_ROCKET           78
#define MOD_KNIFE                   79
#define MOD_KNIFEBACK               80
#define MOD_HEALINGDEPOT            81
#define MOD_LASERCUTTER             82
#define MOD_NAPALMGRENADE           83
#define MOD_FLAMETHROWER            84
#define MOD_BIOSENTRY               85
#define MOD_AK47                    86
#define MOD_PISTOL                  87
#define MOD_RIPPER                  88
#define MOD_PHALANX                 89
#define MOD_ETF_RIFLE               90
#define MOD_TESLA                   91
#define MOD_HEATBEAM                92
#define MOD_DEFENDER_SPHERE         93
#define MOD_BLASTER2                94
#define MOD_TRACKER                 95
#define MOD_NUKE                    96
#define MOD_LASER_DEFENSE           97
#define MOD_GASGRENADE              98
#define MOD_STINGER                 99
#define MOD_MISSILE                 100
#define MOD_CAMERA                  101
#define MOD_FEIGN                   102
#define MOD_FREEZER                 103
#define MOD_DEPOT_EXPLODE           104
#define MOD_M16                     105 
#define MOD_PACKBOMB                106
#define MOD_LASER_TRAP              107
#define MOD_DECOY                   108
#define MOD_SENTRY_ROCKET_SPLASH    109
#define MOD_SIDEWINDER              110
#define MOD_ALTERNATEDART           111
#define MOD_BOLTEDHYPERBLASTER      112

#define MOD_MAX                     112 // update when you add a MOD