/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_triplevent {
	
	{
		count				30
		material			textures/particles/smokepuff
		time				2.050
		cycles				0.000
		bunching			0.950
		distribution		sphere 5.000 5.000 5.000 
		direction			cone 10.000 
		orientation			view 
		speed				 "17.000"  to "64.000"
		size				 "27.500"  to "128.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.750
		fadeOut				0.900
		fadeIndex				0.150
		color 				0.070 0.090 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle changlightnin {
	{
		count				2
		material			textures/particles/s_lightning_whi
		time				0.600
		cycles				0.000
		bunching			0.000
		distribution		rect 0.000 16.000 16.000 
		direction			cone 90.000 
		orientation			aimed 2.000 0.400 
		speed				 "60.000"  to "-193.000"
		size				 "0.000"  to "23.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 72.000
		gravity 			450.000
	}
	{
		count				3
		material			textures/particles/s_lightning_whi
		time				0.500
		cycles				0.000
		bunching			0.200
		distribution		rect 0.000 16.000 16.000 
		direction			cone 90.000 
		orientation			aimed 2.000 0.400 
		speed				 "-150.000"  to "-214.000"
		size				 "15.000"  to "12.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -72.000
		gravity 			-400.000
	}
	{
		count				1
		material			textures/particles/s_lightning2_whi
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "35.500"  to "56.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.353 0.686 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 72.000
		gravity 			0.000
	}
	{
		count				1
		material			textures/particles/s_lightning2_whi
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "35.000"  to "56.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -72.000
		gravity 			1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle telepitlightnin_2 {
	{
		count				2
		material			textures/particles/s_lightning_whi
		time				0.600
		cycles				0.000
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			aimed 2.000 0.400 
		speed				 "-200.000"  to "300.000"
		size				 "16.000" 
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 64.000
		gravity 			2000.000
	}
	{
		count				3
		material			textures/particles/s_lightning_whi
		time				0.350
		cycles				0.000
		bunching			0.200
		distribution		sphere 0.000 16.000 16.000 
		direction			cone 90.000 
		orientation			aimed 2.000 0.400 
		speed				 "77.000"  to "-51.000"
		size				 "16.000"  to "1.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -70.000
		gravity 			450.000
	}
	{
		count				1
		material			textures/particles/s_lightning2_whi
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "35.500"  to "56.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			0.000
	}
	{
		count				1
		material			textures/particles/s_lightning2_whi
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "35.000"  to "48.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -60.000
		gravity 			1.000
	}
}


/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle telepitlightnin_1 {
	{
		count				1
		material			textures/particles/s_lightning_whi
		time				0.600
		cycles				0.000
		bunching			0.000
		distribution		rect 0.000 16.000 16.000 
		direction			cone 90.000 
		orientation			aimed 2.000 0.400 
		speed				 "60.000"  to "-193.000"
		size				 "15.000"  to "33.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 135.000
		gravity 			2000.000
	}
	{
		count				2
		material			textures/particles/s_lightning_whi
		time				0.800
		cycles				0.000
		bunching			0.200
		distribution		rect 0.000 16.000 16.000 
		direction			cone 90.000 
		orientation			aimed 2.000 0.400 
		speed				 "-40.000"  to "800.000"
		size				 "30.000"  to "15.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -135.000
		gravity 			-800.000
	}
	{
		count				1
		material			textures/particles/s_lightning2_whi
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "35.500"  to "56.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 130.000
		gravity 			0.000
	}
	{
		count				1
		material			textures/particles/s_lightning2_whi
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "35.000"  to "56.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.350 0.690 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -130.000
		gravity 			1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_falldust_rmx {
	{
		count				20
		material			textures/particles/dustcloud_opaque
		time				2.350
		cycles				0.000
		bunching			0.950
		distribution		rect 1300.000 10.000 10.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "300.000" 
		size				 "500.000"  to "300.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.310 0.200 0.130 0.500
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 300.000
		gravity 			world 120.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm1_blowdust_rmx {
	{
		count				5
		material			textures/particles/dustcloud
		time				2.000
		cycles				0.000
		bunching			0.900
		distribution		rect 300.000 50.000 10.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "50.000"  to "0.000"
		size				 "600.000"  to "200.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.750
		fadeIndex				0.000
		color 				0.500 0.230 0.130 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 400.000
		gravity 			0.000
	}
	{
		count				5
		material			textures/particles/dustcloud
		time				6.000
		cycles				0.000
		bunching			0.900
		distribution		rect 300.000 50.000 10.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "150.000" 
		size				 "200.000" 
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.250 0.150 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 300.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_blowdust1 {
	{
		count				6
		material			textures/particles/dustcloud
		time				5.300
		cycles				0.000
		bunching			1.000
		distribution		rect 50.000 50.000 100.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "600.000"  to "-300.000"
		size				 "100.000"  to "450.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "39.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.050
		fadeIndex				0.000
		color 				0.300 0.130 0.080 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-57.000
	}
	{
		count				5
		material			textures/particles/dustcloud
		time				1.900
		cycles				0.000
		bunching			0.900
		distribution		rect 10.000 50.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "250.000"  to "400.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.450
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.240 0.180 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-600.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_dropdust1 {
	{
		count				4
		material			textures/particles/dustcloud
		time				5.400
		cycles				0.000
		bunching			1.000
		distribution		rect 10.000 50.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "180.000"  to "0.000"
		size				 "150.000"  to "500.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.600
		fadeOut				0.650
		fadeIndex				0.000
		color 				0.290 0.120 0.070 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 27.000
	}
	{
		count				3
		material			textures/particles/dustcloud
		time				5.200
		cycles				0.000
		bunching			0.900
		distribution		rect 10.000 50.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "250.000"  to "400.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.240 0.180 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 210.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_dropdust2 {
	{
		count				3
		material			textures/particles/dustcloud
		time				2.900
		cycles				0.000
		bunching			1.000
		distribution		rect 10.000 50.000 0.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "219.000"  to "43.000"
		size				 "80.000"  to "250.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.300 0.220 0.180 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -3.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_dropdust3 {
	{
		count				4
		material			textures/particles/dustcloud
		time				4.650
		cycles				0.000
		bunching			1.000
		distribution		rect 10.000 50.000 0.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "180.000"  to "0.000"
		size				 "100.000"  to "800.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.400 0.180 0.100 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 64.000
	}
	{
		count				3
		material			textures/particles/dustcloud
		time				5.950
		cycles				0.000
		bunching			0.900
		distribution		rect 10.000 50.000 0.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "0.000" 
		size				 "250.000"  to "400.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.240 0.180 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 210.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_blowdust3 {
	{
		count				6
		material			textures/particles/dustcloud
		time				7.500
		cycles				0.000
		bunching			1.000
		distribution		rect 50.000 50.000 100.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "154.000"  to "350.000"
		size				 "100.000"  to "600.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.500 0.230 0.130 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 15.000
	}
	{
		count				5
		material			textures/particles/dustcloud
		time				1.900
		cycles				0.000
		bunching			0.900
		distribution		rect 10.000 50.000 0.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "0.000" 
		size				 "250.000"  to "400.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.450
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.240 0.180 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle scannerlight {
	depthHack	75
	{
		count				12
		material			textures/particles/fbeam
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 10.000 
		orientation			view 
		speed				 "64.000"  to "296.000"
		size				 "1.000"  to "123.500"
		aspect				 "1.000" 
		rotation				 "33.000"  to "11.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.210 0.640 0.740 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 8.000
		gravity 			world 1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bioscan_beam {
	{
		count				6
		material			textures/particles/bioscansmoke
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			y 
		speed				 "56.000"  to "39.000"
		size				 "6.500"  to "31.000"
		aspect				 "1.000" 
		rotation				 "50.000"  to "100.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.410 0.170 0.210 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-54.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdrop {
	{
		count				1
		material			textures/particles/drop
		time				1.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 0.000 
		orientation			aimed 0.000 0.000 
		speed				 "4.000"  to "-10.000"
		size				 "1.000" 
		aspect				 "1.000"  to "0.000"
		angle				180.000
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.000
		fadeIndex				0.000
		color 				1.000 0.930 0.950 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-10.000
	}
	{
		count				4
		material			textures/particles/blooddrop2
		time				1.300
		cycles				0.000
		timeOffset			3.000
		bunching			0.250
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "-51.000"  to "-94.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 128.000
		gravity 			world 96.000
	}
	{
		count				2
		material			textures/particles/blooddrop2
		time				2.600
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			view 
		speed				 "0.000" 
		size				 "1.500"  to "1.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 61.000
	}
	{
		count				1
		material			textures/particles/blooddrop2
		time				100.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone 90.000 
		orientation			z 
		speed				 "0.000" 
		size				 "16.500"  to "7.000"
		aspect				 "1.000" 
		rotation				 "11.000"  to "33.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.000
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 1.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripexp {
	{
		count				3
		material			textures/particles/drop2
		time				2.600
		cycles				0.000
		bunching			0.700
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "4.000"  to "-159.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-36.000
	}
	{
		count				3
		material			textures/particles/drop2
		time				6.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "-26.000"  to "300.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-12.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripsnot {
	{
		count				3
		material			textures/particles/drop2
		time				2.600
		cycles				0.000
		bunching			0.700
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "-4.000"  to "-137.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-36.000
	}
	{
		count				3
		material			textures/particles/drop2
		time				6.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "26.000"  to "137.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.300
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-34.000
	}
	{
		count				3
		material			textures/particles/drop2
		time				6.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "-60.000"  to "-257.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.300
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-34.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_hallsmoke1 {
	depthHack	1
	{
		count				30
		material			textures/particles/smokepuff
		time				4.800
		cycles				0.000
		bunching			0.950
		distribution		sphere 25.000 25.000 25.000 
		direction			cone "0.000" 
		orientation			view 
		entityColor			1
		speed				 "0.000" 
		size				 "90.000"  to "140.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.750
		fadeOut				0.900
		fadeIndex				0.150
		color 				0.090 0.100 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-12.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_firejetsmoke {
	{
		count				12
		material			textures/particles/dust
		time				0.900
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "89.500"  to "165.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.050
		fadeIndex				0.000
		color 				0.710 0.710 0.710 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 -48.000 -4.000
		gravity 			27.000
	}
	{
		count				12
		material			textures/particles/dust
		time				0.900
		cycles				0.000
		bunching			1.000
		distribution		sphere 8.000 8.000 8.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "116.000"  to "70.000"
		aspect				 "1.000" 
		rotation				 "14.000"  to "29.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.680 0.680 0.680 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 20.000 0.000
		gravity 			3.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_firejetsmoke2 {
	{
		count				12
		material			textures/particles/dust
		time				0.900
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "60.000"  to "90.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.710 0.710 0.710 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 -32.000 0.000
		gravity 			27.000
	}
	{
		count				12
		material			textures/particles/dust
		time				0.900
		cycles				0.000
		bunching			1.000
		distribution		sphere 8.000 8.000 8.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "115.000"  to "64.000"
		aspect				 "1.000" 
		rotation				 "14.000"  to "29.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.675 0.675 0.675 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			3.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_pipedrip1 {
	{
		count				2
		material			textures/particles/drop3
		time				2.900
		cycles				0.000
		bunching			0.700
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "51.000"  to "-116.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-17.000
	}
	{
		count				4
		material			textures/particles/drop3
		time				2.350
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "0.000"  to "9.000"
		size				 "1.000" 
		aspect				 "1.000" 
		rotation				 "95.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 10.000
	}
	{
		count				2
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "2.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 50.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			9.750
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 195.000
		gravity 			-41.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			15.000
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 195.000
		gravity 			-41.000
	}
	{
		count				1
		material			textures/particles/droppuddle
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 199.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdropsingle {
	{
		count				1
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "15.000"  to "-50.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "2.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			10.000
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 218.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				4.450
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.280 0.280 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 219.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdropdouble {
	{
		count				1
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "15.000"  to "-50.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				2
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "2.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			10.000
		bunching			0.050
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-43.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.150
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.430 0.210 0.100 0.000
		offset 				0.000 0.000 218.000
		gravity 			-41.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			4.750
		bunching			0.050
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-43.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.150
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.430 0.210 0.100 0.000
		offset 				0.000 0.000 218.000
		gravity 			-41.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_pipedrip2 {
	{
		count				1
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "15.000"  to "-50.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				2
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "2.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			10.000
		bunching			0.050
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-43.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.430 0.210 0.100 0.000
		offset 				0.000 0.000 218.000
		gravity 			-41.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			4.750
		bunching			0.050
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-43.000"  to "9.000"
		size				 "0.500"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.430 0.210 0.100 0.000
		offset 				0.000 0.000 218.000
		gravity 			-41.000
	}
	{
		count				1
		material			textures/particles/droppuddle
		time				1.300
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 219.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_pipedrip3 {
	{
		count				1
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "15.000"  to "-50.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "2.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.494 0.459 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				2.100
		cycles				0.000
		timeOffset			10.000
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 218.000
		gravity 			-41.000
	}
	{
		count				1
		material			textures/particles/droppuddle
		time				2.100
		cycles				0.000
		timeOffset			7.500
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.490 0.460 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 219.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle decon_mist {
	{
		count				55
		material			textures/particles/fbeam
		time				1.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 16.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000"  to "116.000"
		size				 "0.000"  to "16.000"
		aspect				 "1.000" 
		rotation				 "67.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.270 0.000 0.010 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 5.000
		gravity 			31.000
	}
	{
		count				12
		material			textures/particles/smokepuff
		time				1.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "-21.000"  to "-86.000"
		size				 "36.500"  to "109.000"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.110 0.000 0.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 32.000
		gravity 			-82.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_halldust {
	depthHack	100
	{
		count				10
		material			textures/particles/dust2
		time				7.000
		cycles				1.000
		bunching			0.500
		distribution		sphere 0.000 0.000 0.000 
		direction			cone "15.000" 
		orientation			view 
		speed				 "13.000"  to "-9.000"
		size				 "200.000"  to "250.000"
		aspect				 "1.000" 
		rotation				 "45.000"  to "90.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.050
		fadeOut				0.200
		fadeIndex				0.000
		color 				1.000 0.690 0.530 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 20.000
	}
	{
		count				40
		material			textures/particles/dust2bits
		time				7.000
		cycles				1.000
		bunching			0.250
		distribution		sphere 60.000 60.000 60.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "40.000"  to "50.000"
		aspect				 "1.000" 
		rotation				 "46.000"  to "36.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				1.000 0.700 0.530 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -10.000
		gravity 			world 90.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_whistletit {
	depthHack	1
	{
		count				40
		material			textures/particles/smokepuff
		time				4.100
		cycles				0.000
		bunching			1.000
		distribution		sphere 0.000 24.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "-4.000"  to "-34.000"
		size				 "30.000"  to "92.500"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.750
		fadeOut				0.900
		fadeIndex				0.150
		color 				0.090 0.100 0.110 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-10.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_bustburst {
	{
		count				13
		material			textures/particles/smokepuff
		time				0.650
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "111.000"  to "21.000"
		size				 "3.500"  to "27.500"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.600
		fadeIndex				0.000
		color 				0.160 0.110 0.040 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-1.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "12.000"  to "56.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.240 0.170 0.070 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 55.000
		gravity 			1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.

particle site3smalldust {
	{
		count				50
		material			textures/particles/dustcloud_opaque
		time				2.000
		cycles				0.000
		bunching			0.950
		distribution		rect 150.000 150.000 10.000 
		direction			cone 0.000 
		orientation			view 
		speed				 "300.000"  to "100.000"
		size				 "100.000"  to "80.000"
		aspect				 "1.000" 
		rotation				 "20.000"  to "50.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.300
		fadeOut				0.300
		fadeIndex				0.000
		color 				0.610 0.350 0.190 0.200
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
}
*/

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alpha_eggbeater {
	{
		count				1
		material			textures/particles/s_lightning_whi
		time				0.050
		cycles				0.000
		deadTime			0.120
		bunching			1.000
		distribution		rect 4.000 4.000 16.000 
		direction			cone "5.000" 
		orientation			aimed 2.000 0.400 
		speed				 "300.000" 
		size				 "15.000" 
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				64.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.580 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 144.000
		gravity 			1000.000
	}
	{
		count				2
		material			textures/particles/s_lightning2_whi
		time				0.050
		cycles				0.000
		deadTime			0.120
		bunching			1.000
		distribution		rect 4.000 4.000 1.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "16.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.580 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				2
		material			textures/particles/s_lightning2_whi
		time				0.050
		cycles				0.000
		deadTime			0.120
		bunching			1.000
		distribution		rect 4.000 4.000 1.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "16.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.580 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 144.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_elevsteamblast {
	depthHack	128
	{
		count				15
		material			textures/particles/smokepuff
		time				0.800
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "600.000"  to "-201.000"
		size				 "10.000"  to "300.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.280 0.280 0.230 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			27.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				2.750
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "300.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.370 0.370 0.370 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 100.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/


/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_mazevent {
	{
		count				50
		material			textures/particles/smokepuff
		time				1.700
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 60.000 5.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000"  to "141.000"
		size				 "0.000"  to "24.500"
		aspect				 "1.000" 
		rotation				 "67.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.169 0.161 0.161 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 5.000
		gravity 			31.000
	}
	{
		count				12
		material			textures/particles/smokepuff
		time				1.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 50.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "4.000"  to "-86.000"
		size				 "9.000"  to "92.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.051 0.051 0.043 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 16.000
		gravity 			-41.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cav1_punchysquares {
	{
		count				8
		material			textures/particles/smokepuff
		time				0.450
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "600.000"  to "-201.000"
		size				 "20.000"  to "100.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.230 0.090 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			27.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				2.750
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "300.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.400 0.230 0.090 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cav1_quakedust {
	depthHack	100
	{
		count				8
		material			textures/particles/dust2
		time				8.000
		cycles				1.000
		timeOffset			0.500
		bunching			0.500
		distribution		sphere 0.000 0.000 0.000 
		direction			cone "15.000" 
		orientation			view 
		speed				 "13.000"  to "-9.000"
		size				 "200.000"  to "400.000"
		aspect				 "1.000" 
		rotation				 "45.000"  to "60.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.500
		fadeIndex				0.000
		color 				1.000 0.690 0.530 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 52.000
	}
	{
		count				40
		material			textures/particles/dust2bits
		time				7.000
		cycles				1.000
		bunching			0.250
		distribution		sphere 60.000 60.000 60.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "40.000"  to "50.000"
		aspect				 "1.000" 
		rotation				 "46.000"  to "36.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.000
		fadeIndex				0.000
		color 				1.000 0.700 0.530 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -10.000
		gravity 			world 90.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cav1_shaftsteam {
	{
		count				30
		material			textures/particles/dustcloud
		time				9.000
		cycles				0.000
		bunching			1.000
		distribution		rect 6.000 6.000 6.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "150.000" 
		size				 "100.000" 
		aspect				 "1.000" 
		rotation				 "60.000"  to "80.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.050
		fadeOut				0.050
		fadeIndex				0.000
		color 				0.086 0.059 0.039 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_pipeblast {
	{
		count				15
		material			textures/particles/smokepuff
		time				0.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "600.000"  to "-201.000"
		size				 "10.000"  to "100.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.280 0.280 0.230 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			27.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				2.750
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "200.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.280 0.280 0.230 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_mzbubbles {
	{
		count				12
		material			textures/sfx/bubble
		time				2.750
		cycles				0.000
		bunching			0.950
		distribution		rect 4.000 4.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		customPath flies 4.000 4.000 4.000 
		speed				 "50.000" 
		size				 "0.500"  to "1.800"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-15.000
	}
	{
		count				24
		material			textures/sfx/bubble
		time				2.750
		cycles				0.000
		bunching			0.600
		distribution		rect 4.000 4.000 0.000 
		direction			cone "5.000" 
		orientation			aimed 0.000 0.010 
		customPath flies 15.000 6.000 6.000 
		speed				 "150.000"  to "300.000"
		size				 "0.000"  to "1.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				1.000 0.000 0.000 1.000
		fadeColor 			0.000 0.000 1.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-15.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_mazespray {
	{
		count				32
		material			textures/particles/smokepuff
		time				0.900
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "300.000"  to "-26.000"
		size				 "3.500"  to "80.000"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.400
		fadeIndex				0.000
		color 				0.110 0.000 0.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-50.000
	}
	{
		count				8
		material			textures/particles/smokepuff
		time				1.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "25.000"  to "90.000"
		aspect				 "1.000" 
		rotation				 "10.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.900
		fadeOut				0.850
		fadeIndex				0.000
		color 				0.600 0.000 0.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 180.000
		gravity 			world -61.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alpha3_pipeblast {
	{
		count				15
		material			textures/particles/smokepuff
		time				0.450
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "600.000"  to "-201.000"
		size				 "10.000"  to "100.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.110 0.100 0.040 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			47.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				4.000
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "200.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.110 0.100 0.040 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -6.000
	}
}




/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallburst {
	{
		count				13
		material			textures/particles/smokepuff
		time				0.700
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "227.000"  to "21.000"
		size				 "5.000"  to "45.000"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.600
		fadeIndex				0.000
		color 				0.090 0.130 0.160 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-1.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "101.500"
		aspect				 "1.000" 
		rotation				 "60.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.700
		fadeIndex				0.000
		color 				0.129 0.141 0.157 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 85.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_hotgrate {
	depthHack	10
	{
		count				7
		material			textures/particles/smokepuff
		time				2.200
		cycles				0.000
		bunching			1.000
		distribution		rect 1.000 1.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "20.000"  to "47.500"
		aspect				 "1.000" 
		rotation				 "14.000"  to "44.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.700
		fadeIndex				0.000
		color 				0.840 0.460 0.180 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -10.000
	}
	{
		count				1
		material			textures/sfx/vp1particle2
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 1.000 1.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "15.000" 
		aspect				 "1.000" 
		rotation				 "53.000"  to "66.000"
		angle				1.000
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.450
		fadeOut				0.450
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -30.000
		gravity 			world -1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_topvent {
	depthHack	10
	{
		count				10
		material			textures/particles/smokepuff
		time				2.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 14.000 0.000 
		direction			outward "20.000" 
		orientation			view 
		speed				 "1.000"  to "-1.000"
		size				 "6.000"  to "48.000"
		aspect				 "1.000" 
		rotation				 "15.000"  to "30.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.153 0.157 0.145 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_exhaustvent {
	depthHack	10
	{
		count				10
		material			textures/particles/smokepuff
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 3.000 0.000 
		direction			outward "20.000" 
		orientation			view 
		speed				 "5.000"  to "-1.000"
		size				 "16.000"  to "70.000"
		aspect				 "1.000" 
		rotation				 "15.000"  to "30.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.150 0.150 0.160 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world 1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc1_understeam {
	depthHack	1
	{
		count				30
		material			textures/particles/smokepuff
		time				2.400
		cycles				0.000
		bunching			0.950
		distribution		sphere 25.000 25.000 25.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "30.000"  to "200.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.750
		fadeOut				0.900
		fadeIndex				0.150
		color 				0.063 0.031 0.008 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-10.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_exhaustvent {
	depthHack	10
	{
		count				10
		material			textures/particles/smokepuff
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 3.000 0.000 
		direction			outward "20.000" 
		orientation			view 
		speed				 "5.000"  to "-1.000"
		size				 "16.000"  to "70.000"
		aspect				 "1.000" 
		rotation				 "15.000"  to "30.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.047 0.047 0.051 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world 1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_exhaustventxl {
	depthHack	10
	{
		count				10
		material			textures/particles/smokepuff
		time				1.350
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 3.000 0.000 
		direction			outward "20.000" 
		orientation			view 
		speed				 "5.000"  to "-1.000"
		size				 "32.000"  to "80.000"
		aspect				 "1.000" 
		rotation				 "15.000"  to "30.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.850
		fadeIndex				0.000
		color 				0.090 0.090 0.070 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world 1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_yellowhallmist {
	depthHack	10
	{
		count				18
		material			textures/particles/smokepuff
		time				2.850
		cycles				0.000
		bunching			1.000
		distribution		cylinder 40.000 60.000 100.000 0.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "1.000" 
		size				 "128.000" 
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.298 0.196 0.063 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1column {
	{
		count				60
		material			textures/particles/smokepuff
		time				0.750
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		speed				 "150.000"  to "60.000"
		size				 "5.000"  to "22.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.210 0.160 0.080 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.350 0.240 0.160 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1floorburst {
	{
		count				60
		material			textures/particles/smokepuff
		time				0.450
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		speed				 "250.000"  to "69.000"
		size				 "5.000"  to "22.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.170 0.010 0.000 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.510 0.140 0.120 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -13.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1floorburst_w {
	{
		count				60
		material			textures/particles/smokepuff
		time				0.450
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		speed				 "250.000"  to "69.000"
		size				 "5.000"  to "22.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.150 0.160 0.140 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.153 0.157 0.145 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -13.000
	}
}


/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1_crawlsmoke {
	depthHack	1
	{
		count				30
		material			textures/particles/smokepuff
		time				2.800
		cycles				0.000
		bunching			1.000
		distribution		sphere 5.000 5.000 5.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "51.000"  to "0.000"
		size				 "8.000"  to "128.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.650
		fadeOut				1.000
		fadeIndex				0.150
		color 				0.160 0.000 0.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta1_hosesmoke {
	{
		count				28
		material			textures/particles/smokepuff
		time				1.100
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "26.000"  to "9.000"
		size				 "0.000"  to "17.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.300
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.200 0.170 0.120 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-13.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_minifalldust {
	{
		count				7
		material			textures/particles/dustcloud_opaque
		time				3.000
		cycles				0.000
		bunching			0.900
		distribution		rect 256.000 10.000 10.000 
		direction			cone "30.000" 
		orientation			view 
		speed				 "300.000" 
		size				 "200.000"  to "500.000"
		aspect				 "1.000" 
		rotation				 "50.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				0.310 0.200 0.130 0.500
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 50.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mcu_minifalldust2 {
	depthHack	64
	{
		count				7
		material			textures/particles/dustcloud_opaque
		time				2.800
		cycles				0.000
		bunching			0.900
		distribution		rect 32.000 32.000 32.000 
		direction			cone "30.000" 
		orientation			view 
		speed				 "300.000" 
		size				 "100.000"  to "450.000"
		aspect				 "1.000" 
		rotation				 "50.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.300
		fadeIndex				0.000
		color 				0.310 0.200 0.130 0.500
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -10.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallburst2 {
	{
		count				13
		material			textures/particles/smokepuff
		time				0.700
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "227.000"  to "21.000"
		size				 "5.000"  to "45.000"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.600
		fadeIndex				0.000
		color 				0.118 0.125 0.118 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-1.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "101.500"
		aspect				 "1.000" 
		rotation				 "60.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.700
		fadeIndex				0.000
		color 				0.120 0.130 0.120 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 85.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallburst3 {
	{
		count				13
		material			textures/particles/smokepuff
		time				0.450
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "227.000"  to "21.000"
		size				 "15.000"  to "45.000"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.050
		fadeOut				0.600
		fadeIndex				0.000
		color 				0.160 0.120 0.040 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-1.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "101.500"
		aspect				 "1.000" 
		rotation				 "60.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.700
		fadeIndex				0.000
		color 				0.160 0.120 0.040 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_hallfog {
	depthHack	10
	{
		count				18
		material			textures/particles/smokepuff
		time				1.250
		cycles				0.000
		bunching			1.000
		distribution		cylinder 0.000 50.000 64.000 0.000 
		direction			outward "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "128.000" 
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.110 0.080 0.050 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world -22.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle admin_panelburst {
	{
		count				15
		material			textures/particles/smokepuff
		time				0.550
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "150.000"  to "60.000"
		size				 "5.000"  to "22.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.500
		fadeIndex				0.000
		color 				0.130 0.130 0.130 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_triplebubble {
	{
		count				6
		material			textures/sfx/bubble
		time				1.750
		cycles				0.000
		bunching			0.200
		distribution		rect 4.000 4.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		customPath flies 4.000 4.000 8.000 
		speed				 "0.000" 
		size				 "0.250"  to "1.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.400
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-15.000
	}
	{
		count				14
		material			textures/sfx/bubble
		time				1.250
		cycles				0.000
		bunching			0.900
		distribution		rect 4.000 4.000 0.000 
		direction			cone "5.000" 
		orientation			aimed 0.000 0.010 
		speed				 "0.000" 
		size				 "0.000"  to "1.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.100
		fadeIndex				0.000
		color 				1.000 0.000 0.000 1.000
		fadeColor 			0.000 0.000 1.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-31.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_macsteam {
	{
		count				16
		material			textures/particles/smokepuff
		time				3.900
		cycles				0.000
		bunching			1.000
		distribution		rect 64.000 0.000 0.000 
		direction			cone "15.000" 
		orientation			view 
		speed				 "16.000"  to "0.000"
		size				 "25.000"  to "150.000"
		aspect				 "1.000" 
		rotation				 "7.000"  to "8.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.340 0.300 0.130 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 4.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_jumbopipesteam {
	{
		count				40
		material			textures/particles/smokepuff
		time				2.850
		cycles				0.000
		bunching			1.000
		distribution		cylinder 40.000 60.000 100.000 0.000 
		direction			outward "5.000" 
		orientation			view 
		speed				 "1.000" 
		size				 "128.000" 
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.110 0.098 0.043 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3_macsteam2 {
	depthHack	1
	{
		count				30
		material			textures/particles/smokepuff
		time				5.850
		cycles				0.000
		bunching			0.950
		distribution		sphere 5.000 5.000 5.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "150.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.900
		fadeOut				1.000
		fadeIndex				0.150
		color 				0.110 0.100 0.090 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 4.500
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al2_macsteam1 {
	{
		count				8
		material			textures/particles/smokepuff
		time				0.450
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "227.000"  to "21.000"
		size				 "15.000"  to "45.000"
		aspect				 "1.000" 
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.050
		fadeOut				0.600
		fadeIndex				0.000
		color 				0.098 0.082 0.059 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-1.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "101.500"
		aspect				 "1.000" 
		rotation				 "60.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.700
		fadeIndex				0.000
		color 				0.160 0.120 0.040 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sinkdrip {
	{
		count				1
		material			textures/particles/drop2
		time				0.600
		cycles				0.000
		deadTime			2.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "0.350" 
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.470 0.470 0.470 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-31.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				0.600
		cycles				0.000
		timeOffset			11.000
		deadTime			2.000
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "60.000" 
		orientation			view 
		speed				 "-13.000"  to "-8.000"
		size				 "0.250"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.440 0.440 0.440 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 10.000
		gravity 			-41.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_pipeburst {
	{
		count				15
		material			textures/particles/smokepuff
		time				0.500
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "600.000"  to "-201.000"
		size				 "10.000"  to "100.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.280 0.280 0.230 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			27.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				2.750
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "200.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.280 0.280 0.230 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_macsmoke {
	{
		count				15
		material			textures/particles/smokepuff
		time				1.250
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "100.000"  to "0.000"
		size				 "10.000"  to "70.000"
		aspect				 "1.000" 
		rotation				 "39.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.110 0.094 0.067 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				2.750
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "10.000"  to "150.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.173 0.149 0.094 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 64.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc1_pipeburst {
	{
		count				15
		material			textures/particles/smokepuff
		time				0.600
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "3.000" 
		orientation			view 
		speed				 "300.000"  to "-64.000"
		size				 "5.000"  to "40.000"
		aspect				 "1.000" 
		rotation				 "66.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.250
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.200 0.170 0.130 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "16.000"  to "90.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.200 0.170 0.130 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 80.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipeburst2 {
	{
		count				16
		material			textures/particles/smokepuff
		time				0.350
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "300.000"  to "47.000"
		size				 "5.000"  to "32.000"
		aspect				 "1.000" 
		rotation				 "66.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.550
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.230 0.210 0.150 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "16.000"  to "110.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.600
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.230 0.210 0.150 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			world -20.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_cagepipe {
	depthHack	1
	{
		count				30
		material			textures/particles/smokepuff
		time				4.800
		cycles				0.000
		bunching			0.950
		distribution		sphere 25.000 25.000 25.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "100.000"  to "250.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.750
		fadeOut				0.900
		fadeIndex				0.150
		color 				0.067 0.059 0.043 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-10.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipeburst3 {
	{
		count				8
		material			textures/particles/smokepuff
		time				0.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "200.000"  to "47.000"
		size				 "5.000"  to "16.000"
		aspect				 "1.000" 
		rotation				 "66.000"  to "60.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.550
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.230 0.210 0.150 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "12.000"  to "50.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.600
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.230 0.210 0.150 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 40.000
		gravity 			world -27.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_snailvent {
	{
		count				50
		material			textures/particles/smokepuff
		time				1.700
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 40.000 5.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000"  to "141.000"
		size				 "0.000"  to "24.500"
		aspect				 "1.000" 
		rotation				 "67.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.424 0.502 0.502 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 5.000
		gravity 			34.000
	}
	{
		count				12
		material			textures/particles/smokepuff
		time				1.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 40.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "4.000"  to "-86.000"
		size				 "9.000"  to "92.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.075 0.078 0.082 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 16.000
		gravity 			-41.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_snailsteam {
	{
		count				50
		material			textures/particles/smokepuff
		time				1.700
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 40.000 5.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000"  to "141.000"
		size				 "0.000"  to "24.500"
		aspect				 "1.000" 
		rotation				 "67.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.424 0.502 0.502 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 5.000
		gravity 			34.000
	}
	{
		count				12
		material			textures/particles/smokepuff
		time				1.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 40.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "4.000"  to "-86.000"
		size				 "9.000"  to "92.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.075 0.078 0.082 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 16.000
		gravity 			-41.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hallsmoke1 {
	depthHack	1
	{
		count				15
		material			textures/particles/barrelpoof
		time				4.100
		cycles				0.000
		bunching			1.000
		distribution		sphere 24.000 24.000 24.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000"  to "4.000"
		size				 "1.000"  to "100.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.400
		fadeIndex				0.000
		color 				0.149 0.141 0.125 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			-6.000
	}
	{
		count				10
		material			textures/particles/smokepuff
		time				2.050
		cycles				0.000
		bunching			1.000
		distribution		rect 8.000 8.000 8.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "73.000"  to "0.000"
		size				 "50.000"  to "125.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.060 0.050 0.040 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-3.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hallceiling {
	depthHack	10
	{
		count				8
		material			textures/particles/smokepuff
		time				3.650
		cycles				0.000
		bunching			1.000
		distribution		rect 30.000 30.000 0.000 
		direction			outward "10.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "25.000"  to "250.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.392 0.337 0.243 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-2.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_hosesmoke {
	{
		count				13
		material			textures/particles/smokepuff
		time				0.500
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		speed				 "150.000"  to "60.000"
		size				 "5.000"  to "22.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.200 0.190 0.160 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.200 0.190 0.160 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 46.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_donglefire {
	depthHack	1
	{
		count				20
		material			textures/particles/pfirebig2_sort10
		time				0.750
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			outward "100.000" 
		orientation			view 
		speed				 "0.500" 
		size				 "40.000"  to "20.000"
		aspect				 "1.000"  to "0.800"
		rotation				 "17.000"  to "46.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.820 0.820 0.820 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 -20.000
		gravity 			world -94.000
	}
	{
		count				10
		material			textures/particles/barrelpoof
		time				1.600
		cycles				0.000
		bunching			1.000
		distribution		cylinder 4.000 4.000 4.000 0.000 
		direction			outward "90.000" 
		orientation			view 
		speed				 "0.500"  to "0.000"
		size				 "5.000"  to "35.000"
		aspect				 "1.500"  to "1.000"
		rotation				 "50.000"  to "85.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				0.400
		fadeIndex				0.000
		color 				0.400 0.330 0.220 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 20.000
		gravity 			world -31.000
	}
	{
		count				15
		material			textures/particles/pfirebig2_sort10
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		sphere 10.000 10.000 0.000 
		direction			cone "100.000" 
		orientation			z 
		speed				 "8.000" 
		size				 "60.000"  to "10.000"
		aspect				 "1.000" 
		rotation				 "2.000"  to "100.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.150
		fadeIndex				0.000
		color 				1.000 0.980 0.990 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				10
		material			textures/particles/ember_small
		time				2.000
		cycles				0.000
		bunching			1.000
		distribution		rect 20.000 20.000 20.000 
		direction			cone "100.000" 
		orientation			aimed 0.000 0.100 
		speed				 "0.700"  to "0.200"
		size				 "1.000"  to "0.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.400
		fadeIndex				0.000
		color 				0.460 0.470 0.350 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 50.000
		gravity 			world -38.000
	}
	{
		count				12
		material			textures/particles/smokepuff
		time				3.200
		cycles				0.000
		bunching			1.000
		distribution		rect 8.000 8.000 8.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "150.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.120 0.100 0.070 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 100.000
		gravity 			world -13.000
	}
	{
		count				1
		material			textures/sfx/vp1particle2
		time				1.500
		cycles				0.000
		bunching			1.000
		distribution		rect 1.000 1.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "50.000" 
		aspect				 "1.000" 
		rotation				 "53.000"  to "66.000"
		angle				1.000
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.450
		fadeOut				0.450
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 16.000
		gravity 			world -1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3_pistonsmoke {
	depthHack	1
	{
		count				25
		material			textures/particles/smokepuff
		time				1.000
		cycles				0.000
		bunching			1.000
		distribution		rect 4.000 4.000 4.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "72.000"  to "0.000"
		size				 "16.000"  to "96.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "50.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.900
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.141 0.067 0.047 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -10.000
		gravity 			world -20.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle site3_spraycan {
	{
		count				8
		material			textures/particles/smokepuff
		time				0.700
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "3.000" 
		orientation			view 
		speed				 "150.000"  to "60.000"
		size				 "5.000"  to "64.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.208 0.161 0.125 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 -10.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "160.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.173 0.122 0.067 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 64.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_cranestem {
	{
		count				8
		material			textures/particles/smokepuff
		time				0.250
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "2.000" 
		orientation			view 
		speed				 "300.000"  to "-81.000"
		size				 "5.000"  to "51.000"
		aspect				 "1.000" 
		rotation				 "60.000"  to "90.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.220 0.275 0.259 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			10.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				2.750
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "5.000"  to "100.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.900
		fadeIndex				0.000
		color 				0.220 0.270 0.260 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 35.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3bubbles {
	{
		count				64
		material			textures/sfx/bubble
		time				10.000
		cycles				0.000
		bunching			0.850
		distribution		rect 64.000 130.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		speed				 "32.000"  to "-34.000"
		size				 "0.500"  to "1.800"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.250
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -2.000
	}
	{
		count				128
		material			textures/sfx/bubble
		time				13.000
		cycles				0.000
		bunching			0.800
		distribution		rect 64.000 130.000 0.000 
		direction			cone "5.000" 
		orientation			aimed 0.000 0.010 
		speed				 "12.000"  to "-8.000"
		size				 "0.000"  to "1.500"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				1.000
		fadeIndex				0.000
		color 				1.000 0.000 0.000 1.000
		fadeColor 			0.000 0.000 1.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -1.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3tankhaze {
	depthHack	1
	{
		count				50
		material			textures/particles/smokepuff
		time				10.000
		cycles				0.000
		bunching			1.000
		distribution		rect 60.000 100.000 0.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "9.000"  to "-21.000"
		size				 "100.000"  to "40.000"
		aspect				 "1.000" 
		rotation				 "-45.000"  to "35.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.850
		fadeOut				0.900
		fadeIndex				0.150
		color 				0.500 0.590 0.500 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -2.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alphascrubsmoke {
	depthHack	64
	{
		count				10
		material			textures/particles/dustcloud
		time				9.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 150.000 0.000 
		direction			cone "15.000" 
		orientation			view 
		speed				 "103.000"  to "-90.000"
		size				 "90.000"  to "180.000"
		aspect				 "1.000" 
		rotation				 "40.000"  to "10.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.350
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.190 0.190 0.160 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipedrip1 {
	{
		count				1
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "8.000"  to "-30.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		timeOffset			1.200
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 90.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 90.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipedrip2 {
	depthHack	32
	{
		count				1
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "2.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.659 0.443 0.302 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		timeOffset			1.200
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 130.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 130.000
		gravity 			0.000
	}
}


/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_crawlsmoke {
	depthHack	1
	{
		count				25
		material			textures/particles/smokepuff
		time				1.000
		cycles				0.000
		bunching			1.000
		distribution		rect 4.000 4.000 4.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "72.000"  to "0.000"
		size				 "16.000"  to "96.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "50.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.900
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.157 0.129 0.122 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -10.000
		gravity 			world -20.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_crawlsteam1 {
	{
		count				30
		material			textures/particles/smokepuff
		time				2.850
		cycles				0.000
		bunching			1.000
		distribution		cylinder 40.000 60.000 100.000 0.000 
		direction			outward "5.000" 
		orientation			view 
		speed				 "1.000" 
		size				 "128.000" 
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.700
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.208 0.176 0.129 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
}


/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_steamduo {
	{
		count				60
		material			textures/particles/smokepuff
		time				0.800
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "5.000" 
		orientation			view 
		speed				 "250.000"  to "-10.000"
		size				 "10.000"  to "60.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.051 0.024 0.008 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "50.000"  to "150.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.330 0.220 0.130 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 90.000
		gravity 			world -13.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_crawlblast {
	{
		count				15
		material			textures/particles/smokepuff
		time				0.600
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "3.000" 
		orientation			view 
		speed				 "300.000"  to "-10.000"
		size				 "10.000"  to "100.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.210 0.180 0.130 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "50.000"  to "150.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.431 0.365 0.267 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 90.000
		gravity 			world -13.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_sawsteam {
	{
		count				12
		material			textures/particles/smokepuff
		time				0.600
		cycles				0.000
		bunching			1.000
		distribution		rect 8.000 2.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "300.000"  to "-51.000"
		size				 "0.000"  to "150.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.210 0.180 0.130 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "50.000"  to "150.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.430 0.360 0.270 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 90.000
		gravity 			world -20.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_pipedrip10 {
	{
		count				1
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		timeOffset			1.200
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 140.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 140.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_chaindrip1 {
	{
		count				1
		material			textures/particles/drop2
		time				1.600
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				6
		material			textures/particles/drop2
		time				1.600
		cycles				0.000
		timeOffset			1.600
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "30.000" 
		orientation			view 
		speed				 "-51.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 205.000
		gravity 			-41.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_chaindrip2 {
	{
		count				1
		material			textures/particles/drop2
		time				1.200
		cycles				0.000
		timeOffset			4.500
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "8.000"  to "-30.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 -4.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				1.700
		cycles				0.000
		timeOffset			4.500
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.700
		cycles				0.000
		timeOffset			6.200
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 230.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.660 0.440 0.300 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 230.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip1 {
	{
		count				1
		material			textures/particles/drop2
		time				1.400
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "8.000"  to "-30.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				1.400
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.400
		cycles				0.000
		timeOffset			1.200
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 150.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 150.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip2 {
	{
		count				1
		material			textures/particles/drop2
		time				1.850
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "8.000"  to "-30.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				1.850
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.850
		cycles				0.000
		timeOffset			1.800
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 250.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 250.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip3 {
	{
		count				1
		material			textures/particles/drop2
		time				1.850
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "8.000"  to "-30.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				1.850
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.850
		cycles				0.000
		timeOffset			1.800
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 238.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 238.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_hexdrip4 {
	{
		count				1
		material			textures/particles/drop2
		time				1.900
		cycles				0.000
		timeOffset			1.700
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			aimed 0.000 0.000 
		speed				 "8.000"  to "-30.000"
		size				 "1.500"  to "3.000"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				1
		material			textures/particles/drop2
		time				1.900
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "1.000"  to "1.500"
		aspect				 "1.000" 
		angle				180.000
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			-80.000
	}
	{
		count				4
		material			textures/particles/drop2
		time				1.900
		cycles				0.000
		timeOffset			1.800
		bunching			0.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "40.000" 
		orientation			view 
		speed				 "-30.000"  to "9.000"
		size				 "1.000"  to "0.000"
		aspect				 "1.000"  to "0.250"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.400
		fadeOut				0.150
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 284.000
		gravity 			-41.000
	}
	{
		count				2
		material			textures/particles/droppuddle
		time				2.430
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			z 
		speed				 "0.000" 
		size				 "0.000"  to "8.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.400 0.660 0.280 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 284.000
		gravity 			0.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_halonblast {
	depthHack	1
	{
		count				6
		material			textures/particles/smokepuff
		time				2.550
		cycles				0.000
		bunching			1.000
		distribution		sphere 24.000 24.000 24.000 
		direction			cone "10.000" 
		orientation			view 
		speed				 "0.000"  to "4.000"
		size				 "85.000"  to "200.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.350
		fadeIndex				0.000
		color 				0.080 0.120 0.090 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 200.000
		gravity 			13.000
	}
	{
		count				10
		material			textures/particles/smokepuff
		time				1.800
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "0.000" 
		orientation			view 
		speed				 "-13.000"  to "-90.000"
		size				 "25.000"  to "150.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.000
		fadeOut				0.250
		fadeIndex				0.000
		color 				0.150 0.200 0.150 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-98.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hosesmoke {
	{
		count				13
		material			textures/particles/smokepuff
		time				0.350
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "3.000" 
		orientation			view 
		speed				 "150.000"  to "94.000"
		size				 "5.000"  to "22.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.150 0.160 0.160 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				1.050
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "32.000"  to "64.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.412 0.431 0.431 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 46.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_ventsteam2 {
	{
		count				25
		material			textures/particles/smokepuff
		time				1.000
		cycles				0.000
		bunching			1.000
		distribution		rect 4.000 4.000 4.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "72.000"  to "0.000"
		size				 "16.000"  to "96.000"
		aspect				 "1.000" 
		rotation				 "8.000"  to "16.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.900
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.157 0.059 0.043 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -22.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_inhalersteam {
	{
		count				16
		material			textures/particles/smokepuff
		time				2.900
		cycles				0.000
		bunching			1.000
		distribution		rect 40.000 0.000 0.000 
		direction			cone "15.000" 
		orientation			view 
		speed				 "50.000"  to "13.000"
		size				 "10.000"  to "125.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "16.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.160 0.290 0.160 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world -6.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_hallpanel {
	{
		count				18
		material			textures/particles/smokepuff
		time				0.750
		cycles				0.000
		bunching			1.000
		distribution		rect 2.000 2.000 0.000 
		direction			cone "3.000" 
		orientation			view 
		speed				 "150.000"  to "60.000"
		size				 "5.000"  to "40.000"
		aspect				 "1.000" 
		rotation				 "100.000"  to "0.000"
		randomDistribution				0
		boundsExpansion				0.000
		fadeIn				0.150
		fadeOut				0.800
		fadeIndex				0.000
		color 				0.180 0.210 0.200 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			0.000
	}
	{
		count				4
		material			textures/particles/smokepuff
		time				0.600
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			cone "90.000" 
		orientation			view 
		speed				 "0.000" 
		size				 "30.000"  to "90.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				1.000
		fadeOut				0.950
		fadeIndex				0.000
		color 				0.460 0.540 0.520 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 70.000
		gravity 			world -20.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_telesmoke {
	{
		count				8
		material			textures/particles/smokepuff
		time				2.550
		cycles				0.000
		bunching			1.000
		distribution		rect 0.000 0.000 0.000 
		direction			outward "5.000" 
		orientation			view 
		speed				 "3.000"  to "1.000"
		size				 "30.000"  to "100.000"
		aspect				 "1.000" 
		rotation				 "4.000"  to "37.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.900
		fadeOut				1.000
		fadeIndex				0.000
		color 				0.580 0.190 0.140 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			world -8.000
	}
}

/*
	Generated by the Particle Editor.
	To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle monounderfire {
	depthHack	1
	{
		count				15
		material			textures/particles/pfirebig2
		time				0.750
		cycles				0.000
		bunching			1.000
		distribution		rect 15.000 15.000 0.000 
		direction			outward "100.000" 
		orientation			view 
		speed				 "0.500" 
		size				 "60.000"  to "30.000"
		aspect				 "1.000"  to "0.800"
		rotation				 "17.000"  to "46.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.100
		fadeOut				0.200
		fadeIndex				0.000
		color 				0.820 0.820 0.820 1.000
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 20.000
		gravity 			world -94.000
	}
	{
		count				10
		material			textures/particles/dust
		time				3.000
		cycles				0.000
		bunching			1.000
		distribution		cylinder 18.000 18.000 18.000 0.000 
		direction			outward "90.000" 
		orientation			view 
		speed				 "0.500"  to "0.000"
		size				 "40.000"  to "100.000"
		aspect				 "1.500"  to "1.000"
		rotation				 "50.000"  to "1.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.800
		fadeOut				0.300
		fadeIndex				0.000
		color 				1.000 1.000 1.000 1.000
		fadeColor 			0.000 0.000 1.000 0.000
		offset 				0.000 0.000 60.000
		gravity 			world -40.000
	}
	{
		count				15
		material			textures/particles/pfirebig2
		time				1.200
		cycles				0.000
		bunching			1.000
		distribution		sphere 10.000 10.000 0.000 
		direction			cone "100.000" 
		orientation			z 
		speed				 "8.000" 
		size				 "50.000"  to "15.360"
		aspect				 "1.000" 
		rotation				 "2.000"  to "100.000"
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.150
		fadeIndex				0.000
		color 				1.000 0.980 0.990 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 0.000
		gravity 			world 0.000
	}
	{
		count				10
		material			textures/particles/ember_small
		time				2.000
		cycles				0.000
		bunching			1.000
		distribution		rect 30.000 30.000 30.000 
		direction			cone "100.000" 
		orientation			view 
		speed				 "0.700"  to "0.200"
		size				 "3.000"  to "1.000"
		aspect				 "1.000" 
		randomDistribution				1
		boundsExpansion				0.000
		fadeIn				0.200
		fadeOut				0.400
		fadeIndex				0.000
		color 				0.463 0.467 0.349 1.000
		fadeColor 			0.000 0.000 0.000 0.000
		offset 				0.000 0.000 50.000
		gravity 			world -38.000
	}
}