textures/shadow_sanctuary/wrought_a3
{

	surfaceparm	alphashadow
	surfaceparm	lightfilter
	cull none
	q3map_bounce 0
	q3map_backsplash 0 0
	
//	{
//		map textures/shadow_sanctuary/wrought02.tga
//		blendFunc GL_src_alpha GL_one_minus_src_alpha 
//		depthWrite
//		rgbGen identity
//	}
//	{
//		map $lightmap
//		blendFunc GL_one_minus_src_alpha GL_src_alpha 
//		depthFunc equal
//	}
	{
		map textures/shadow_sanctuary/wrought_a3_img.tga
		blendFunc GL_ONE GL_ZERO
		alphaFunc GE128
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}