textures/shadow_tron/lightblue
{
	qer_editorimage textures/shadow_tron/lightblue.tga
	q3map_lightimage textures/shadow_tron/lightblue.tga
	q3map_backsplash 0 0
	q3map_surfacelight 500	 // bounce 0 1000
	surfaceparm nolightmap
// ss2
	q3map_lightsubdivide 64
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/shadow_tron/lightblue.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
}