D:\cygwin\wf_fusion_src_r8\ref_gl\r_skin.c

/*
============
R_SkinList_f
============
*/
void R_SkinList_f( void ) {
    int         i;
    int         j;

    skinfile_t *skinfile;

    Com_Printf( "------------------\n" );
    for( i=0, skinfile = r_skinfiles ; i<MAX_SKINFILES; i++ ) {
        Com_Printf( "%3i: %s\n", i, skinfile[i].name );

        for( j=0; j< skinfile[i].numpairs; j++ ) {
            Com_Printf( "       %s = %s\n", skinfile[i].pairs[j].meshname, skinfile[i].pairs[j].shader->name );
        }
    }
    Com_Printf( "------------------\n" );
}