]skinlist
------------------
  0: models/players/grunt/lower_default.skin
       l_legs = models/players/grunt/grunt
  1: models/players/grunt/upper_default.skin
       u_torso = models/players/grunt/grunt
       u_larm = models/players/grunt/grunt
       u_rarm = models/players/grunt/grunt
  2: models/players/grunt/head_default.skin
       h_head = models/players/grunt/grunt_h
  3: models/players/mynx/lower_red.skin
       l_legs = models/players/mynx/red_s
  4: models/players/mynx/upper_red.skin
       u_arms = models/players/mynx/mynx
       u_torso = models/players/mynx/red_s
  5: models/players/mynx/head_red.skin
       h_glasses = models/players/mynx/red_s
       h_head = models/players/mynx/red_h
  6: models/players/sarge/lower_red.skin
       l_legs = models/players/sarge/red
  7: models/players/sarge/upper_red.skin
       u_rshoulder = models/players/sarge/red
       u_torso = models/players/sarge/red
  8: models/players/sarge/head_red.skin
       h_cigar = models/players/sarge/cigar
       h_head = models/players/sarge/red
  9: models/players/biker/lower_red.skin
       l_legs = models/players/biker/red
 10: models/players/biker/upper_red.skin
       u_larm = models/players/biker/red
       u_torso = models/players/biker/red
       u_rarm = models/players/biker/red
 11: models/players/biker/head_red.skin
       h_head = models/players/biker/red_h
 12: models/players/bitterman/lower_red.skin
       l_legs = models/players/bitterman/red
 13: models/players/bitterman/upper_red.skin
       u_body = models/players/bitterman/red
       u_vestl = models/players/bitterman/red
       u_vestr = models/players/bitterman/red
 14: models/players/bitterman/head_red.skin
       h_head = models/players/bitterman/h_red
 15: models/players/keel/lower_red.skin
       l_legs = models/players/Keel/red
 16: models/players/keel/upper_red.skin
       u_neck = models/players/Keel/red_h
       u_torso = models/players/Keel/red
 17: models/players/keel/head_red.skin
       h_head = models/players/Keel/red_h
 18: models/players/major/lower_red.skin
       l_lfoot = models/players/major/red
       l_rfoot = models/players/major/red
       l_legs = models/players/major/red
 19: models/players/major/upper_red.skin
       u_larm = models/players/major/red
       u_rarm = models/players/major/red
       u_torso = models/players/major/red
 20: models/players/major/head_red.skin
       h_head = models/players/major/red_h
 21: models/players/ranger/lower_red.skin
       l_legs = models/players/ranger/red
 22: models/players/ranger/upper_red.skin
       u_larm = models/players/ranger/red
       u_rarm = models/players/ranger/red
       u_torso = models/players/ranger/red
 23: models/players/ranger/head_red.skin
       h_face = models/players/ranger/red_h
       h_helmet = models/players/ranger/red
 24: models/players/razor/lower_red.skin
       l_legs = models/players/razor/red
 25: models/players/razor/upper_red.skin
       u_body = models/players/razor/red
 26: models/players/razor/head_red.skin
       h_goggles = models/players/razor/razor_gogs
       h_head = models/players/razor/h_red
 27: models/players/slash/lower_red.skin
       l_skatel = models/players/slash/slashskate
       l_skater = models/players/slash/slashskate
       l_legs = models/players/slash/red
 28: models/players/slash/upper_red.skin
       u_torso = models/players/slash/red
 29: models/players/slash/head_red.skin
       h_head = models/players/slash/red_h
 30: models/players/visor/lower_red.skin
       l_legs = models/players/visor/red
 31: models/players/visor/upper_red.skin
       u_torso = models/players/visor/red
 32: models/players/visor/head_red.skin
       h_head = models/players/visor/red
 33: models/players/slash/lower_redrecon.skin
       l_skatel = models/players/slash/jetburner
       l_skater = models/players/slash/jetburner
       l_legs = models/players/slash/redrecon
 34: models/players/slash/upper_redrecon.skin
       u_torso = models/players/slash/redrecon
 35: models/players/slash/head_redrecon.skin
       h_head = models/players/slash/redrecon_h