this in S_IssuePlaysound right before S_FreePlaysound (ps);
 Com_Printf ("S_IssuePlaysound: sfx:%s x:%f y:%f z:%f\n ",ps->sfx,ps->origin[0],ps->origin[1],ps->origin[2]); 
 my origin ()
 S_IssuePlaysound: sfx:sound/weapons/railgun/railgf1a.wav x:1280.000000 y:-401.500000 z:109.875000
 i killed him...
 S_IssuePlaysound: sfx:sound/player/visor/death3.wav x:955.968750 y:302.990356 z:106.632187
 railgun endpoint origin(erm ok)
 S_IssuePlaysound: sfx:sound/weapons/railgun/railgf1a.wav x:800.000000 y:-32.000000 z:200.000000
 this is his sounds....
 S_IssuePlaysound: sfx:sound/misc/ar2_pkup.wav x:955.968750 y:302.990356 z:106.632187
 gibs blowing up....
 S_IssuePlaysound: sfx:sound/player/gibsplt1.wav x:800.000000 y:-32.000000 z:200.000000
 ok this is odd....
 S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:800.000000 y:-32.000000 z:200.000000
 S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:800.000000 y:-32.000000 z:200.000000
 no idea where this is....
 S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
 S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
 S_IssuePlaysound: sfx:sound/items/respawn1.wav x:620.561096 y:-1670.690186 z:40.031250
 S_IssuePlaysound: sfx:sound/misc/ar2_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
 S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
 S_IssuePlaysound: sfx:sound/misc/am_pkup.wav x:620.561096 y:-1670.690186 z:40.031250
 no idea where this is.... but they go to normal after this.
 S_IssuePlaysound: sfx:sound/player/gibsplt1.wav x:723.633545 y:646.031250 z:66.550629

 ]quit
==== G_Shutdown ====