void AddGlowShell_FRZ(refEntity_t * ref)
{
    centity_t *cent;
    int team;
    if (ref->customShader)
	return;
    cent = &cg_entities[lastent];
    if (cent->currentState.number>=MAX_CLIENTS || cent->currentState.eFlags & ogcMod->deadflag
	|| !cent->currentState.weapon)
	return;
    team = cgs.clientinfo[cent->currentState.clientNum].team;
    if (team == TEAM_RED)
	ref->customShader = cgs.media.redQuadShader;
    else if (team == TEAM_BLUE)
	ref->customShader = cgs.media.quadShader;
    else
	ref->customShader = cgs.media.battleSuitShader;
    trap_CG_R_AddRefEntityToScene(ref);
    ref->customShader = 0;
    return;
}