Copyright (C) 1998-2003 Weapons Factory Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

  Modified code by Keith Pase


//WF - Additional persistant data
    int         player_class;
    int         next_player_class;
    int         compass_active;
    int         grenade_type;
    int         grenade_num;
    qboolean    HasVoted;   //True if the person voted for a map
    int         active_grenades[GRENADE_TYPE_COUNT + 1];
    int         active_special[SPECIAL_COUNT + 1];

    //Homing state
    qboolean    homing_state;   // are homing missiles activated

    //For sniper
    int         laseron;
    int         autozoom;
    int         fastaim;

    int         feign;

#define SPAM_NOTEAMSOUND     1  //Turns off wfplay_team sounds
#define SPAM_NOTEAMSOUNDTEXT 2  //Turns off wfplay_team sound text
#define SPAM_NOTEAMMSG       4  //Turns off player messages
    int         nospam_level;

    //Auto execut class specific configs?
    qboolean    autoconfig;
    //Misc settings
    int i_am_a_bot;     //set if this is a bot client
    qboolean    random_class;  // random class flag
    edict_t *ignoring_people[MAX_IGNORE_PEOPLE];